Application that helps order coffee and snacks even before coming to the café.
Project overview
2021 - 2022
The problem:
Offline order takes too much time: wait for your turn to pay and then wait for the order to be ready
The goal:
Create features that help users to order coffee online + to make order from a table
My role:
UX/UI designer, UX researcher
Responsibilities:
User research, paper and digital wireframing, conducting interviews low and high-fidelity prototyping, accounting for accessibility, iterating on designs.
The problem:
Offline order takes too much time: wait for your turn to pay and then wait for the order to be ready
The goal:
Create features that help users to order coffee online + to make order from a table
My role:
UX/UI designer, UX researcher
Responsibilities:
User research, paper and digital wireframing, conducting interviews low and high-fidelity prototyping, accounting for accessibility, iterating on designs.
User research: summary I conducted an interview and created an empathy map to understand the target audience of the app. I identified 2 main groups: people who come to the cafe to work and those who systematically order takeaway coffee in large volumes.
I have identified 2 key problems faced by customers: the risk of losing a place when ordering coffee and the need to wait for an order if it is prepared with you.
Pain points
Time.Big orders have to wait a long time
Place.You can lose your seat while making an order
Line.There may be a line at the counter from those who want to make an order
Persona: Jim Problem statement: Jim is an Intern at a business company who needs a faster and more collaborative way to take many coffee orders from co-workers at one time because Taking individual orders takes too much time, so Jim can’t make other tasks at that time.
Persona: Rebecca Problem statement: Rebecca is a busy freelancer who would like to order without getting up because she can potentially lose her table.
User journey map 1 Mapping Jim's user journey revealed how helpful it would be to have access to an app.
User journey map 2 Mapping Rebecca's user journey revealed the problems with orders.
Big picture storyboard Scenario: place an order in cafe without leaving the table
Close-up storyboard Scenario: the same, place an order in cafe without leaving the table
Competitive audit
My competitive audit includes direct and indirect competitors. Competitors' strengths and weaknesses helped me to find a better solution and avoid some mistakes. Link to the document
I started with drafts to check if the problem is solved. I wanted to remove some mistakes at an early stage. For the home screen, I prioritized a quick and easy ordering process to help users save time.
The usability study showed that 4 out of 5 users needed some time to find the "Order" menu item
“Can't see where I can start to order." (P0)
Solution: make a block on the main page with the "Make an order" button and then this block will show the order status.
1. Users need a more visible "Order" button
The usability study showed that 4 out of 5 users needed some time to find the "Order" menu item
“Can't see where I can start to order." (P0)
Solution: make a block on the main page with the "Make an order" button and then this block will show the order status.
2. Users need an active order status on the main page
The usability study showed that 2 out of 5 users were frustrated that they could not find the order status.
“How can I see my order status from main page?" (P1)
Solution: make a block on the main page with the "Make an order" button and then this block will show the order status.
2. Users need an active order status on the main page
The usability study showed that 2 out of 5 users were frustrated that they could not find the order status.
“How can I see my order status from main page?" (P1)
Solution: make a block on the main page with the "Make an order" button and then this block will show the order status.
3. Users need better presentation and cues in flow with QR scanning
The usability study showed that 3 out of 5 users had difficulties with ordering through scanning a QR code
“Where can I find the QR code?" (P2)
Solution: make short guide before ordering, so user can prepare for it.
3. Users need better presentation and cues in flow with QR scanning
The usability study showed that 3 out of 5 users had difficulties with ordering through scanning a QR code
“Where can I find the QR code?" (P2)
Solution: make short guide before ordering, so user can prepare for it.
Usability study: findings
I conducted two rounds of usability studies. Findings from the first study helped to guide the designs from wireframes to mockups. The second study used a high-fidelity prototype and revealed what aspects of the mockups needed refining.
Round 1 findings
Users need a more visible "Order" button
Users need an active order status on the main page.
Users need better presentation and cues in flow with QR scanning.
Round 2 findings
The choice of the order format (bring it to the table or at the counter) is not required before selecting positions and it can be transferred to the checkout process.
✅ Provided graphical cues to guide non-literate users and people with cognitive disabilities. Combining text with images in menu.
✅ App is high-contrast by default (including all text and interaction design elements).
✅ Visuals and icons are paired with text, especially on navigation and call-to-action buttons.
Conclusion
I created this project while doing the Google UX course. My work experience includes 9 years of projects of different levels of complexity. But I also wanted to learn the very foundations. The UX course helped me to renew my knowledge with the best practices. Now I'm familiar with the full UX design process: product definition, research, analysis, design and validation. This experience from the top company Google I will use in my future projects.